![]() ![]() Hardware ray-tracing acceleration is supported for AMD RX cards, increasing ray-tracing performance by about 400%.The rendering backend has migrated from DX11 to DX12.May 4th, 2022 DirectX 12 (Windows Only) # Fixed a crash that may occur if a material shader fails to build when using a custom shader.Cleaned up the included example Python scripts for compatibility with latest Python API changes.Fixed a bug that caused shading artifacts with meshes with bad UVs and sub-division in ray-tracing mode.Fixed a bug that could cause a crash when loading, importing, and exporting smart materials.Fixed a bug that caused a crash when loading Toolbag 3 scenes with shading models that are no longer supported.Fixed a bug with the resource locator that could cause referenced library assets to fail to be recognized as downloadable.Fixed a bug that could cause a crash when dragging a scene in with missing resources.Fixed a bug that caused random polygons to bake incorrectly with certain combinations of mesh attributes in different bake groups.Fixed a bug that caused a crash when bake groups did not contain a high poly mesh object.Fixed a crash that could happen when previewing the result of baked maps.Fixed a crash that could be triggered by editing the cage in a bake project.Scenes saved in Toolbag 4.03 and older now use the default aperture value for the depth of field effect.Added backward compatibility for older material files with index of refraction values. ![]()
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